Fortnite Additional Command Line Arguments For Mac

Go to your Fortnite Settings on the Epic Games Launcher. Under Additional Command Line Arguments, delete the -NOTEXTURESTREAMING command. This option is used by a lot of people who want to maximize their Fortnite experience. For some reason, however, this command is causing FPS drops instead of boosting them.

Command-Line Arguments are strings of keywords that you can pass when running the executable via the command line or a shortcut to the executable. Their purpose is to customize the manner in which the engine runs to suit the needs of the developer or user. This can be as simple as causing the editor to run instead of the game, or it can be much more involved such as starting up the game with a certain map running at a specified resolution and framerate while dumping out each frame to individual image files.

Modes

These arguments are used to force the main editor executable (UE4Editor.exe) to run as the game or a server using uncooked content.

Example:

Examples:

General Options

Argument

Description

Example:

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Developer

  • ABSLOG: Same as LOG= but without a filename length check.

  • ALLUSERS: Add the game for all users when INSTALLGE is specified.

  • AUTOLight blue wallpaper for mac. : Assume yes on all questions. (for example during compile)

  • AUTOCHECKOUTPACKAGES: Automatically checkout packages that need to be saved.

  • AutomatedMapBuild: Perform an automated build of a specified map.

  • BIASCOMPRESSIONFORSIZE: Override compression settings with respect to size.

  • BUILDMACHINE: Set as build machine. Used for deciding if debug output is enabled.

  • BULKIMPORTINGSOUNDS: Use when importing sounds in bulk. (Content Browser specific.)

  • CHECK_NATIVE_CLASS_SIZES: Enable checking of native class sizes. Note: Native classes on console platforms will cause native class size checks to fail even though they are assumed to be correct.

  • CODERMODE: Enables Coder mode.

  • COMPATSCALE: Set compatibility settings manually to override PCCompat tool settings.

  • CONFORMDIR: Directory to use when conforming packages.

  • COOKFORDEMO: Specify as cooking packages for the demo.

  • COOKPACKAGES: Tag to specify cooking packages.

  • CRASHREPORTS: Always report crashes of the engine.

  • D3DDEBUG: Use a d3d debug device.

  • DEVCON: Disable secure connections for developers. (Uses unencrypted sockets.)

  • DUMPFILEIOSTATS: Track and log File IO statistics.

  • FIXEDSEED: Initialize the random number generator with a fixed value, 0.

  • FIXUPTANGENTS: Fix legacy tangents in distributions automatically.

  • FORCELOGFLUSH: Force a log flush after each line.

  • FORCEPVRTC: Force pvrtc texture compression for mobile platform.

  • FORCESOUNDRECOOK: Force a complete re-cook of all sounds.

  • GENERICBROWSER: Use the Generic Browser.

  • INSTALLED: For development purposes, run the game as if installed.

  • INSTALLFW / UNINSTALLFW: Set whether the handling of the firewall integration should be performed.

  • INSTALLGE: Add the game to the Game Explorer.

  • CULTUREFORCOOKING: Set language to be used for cooking.

  • LIGHTMASSDEBUG: Launch lightmass manually with -debug and allow lightmass to be executed multiple times.

  • LIGHTMASSSTATS: Force all lightmass agents to report detailed stats to the log.

  • LOG: When used as a switch (-log), opens a separate window to display the contents of the log in real time. When used as a setting (LOG=filename.log), tells the engine to use the log filename of the string that immediately follows.

  • LOGTIMES: Print time with log output. (Default, same as setting LogTimes=True in the [LogFiles] section of *Engine.ini.)

  • NOCONFORM: Tell the engine not to conform packages as they are compiled.

  • NOCONTENTBROWSER: Disable the Content Browser.

  • NOINNEREXCEPTION: Disable the exception handler within native C++.

  • NOLOADSTARTUPPACKAGES: Force startup packages not to be loaded. You can use this if objects in a startup package must be deleted from within the editor.

  • NOLOGTIMES: Do not print time with log output. (Same as setting LogTimes=False in the [LogFiles] section of *Engine.ini.)

  • NOPAUSE: Close the log window automatically on exit.

  • NOPAUSEONSUCCESS: Close the log window automatically on exit as long as no errors were present.

  • NORC: Disable the remote control. Used for dedicated servers.

  • NOVERIFYGC: Do not verify garbage compiler assumptions.

  • NOWRITE: Disable output to log.

  • SEEKFREELOADING: Only use cooked data.

  • SEEKFREEPACKAGEMAP: Override the package map with the seekfree (cooked) version.

  • SEEKFREELOADINGPCCONSOLE: Only use cooked data for PC console mode.

  • SEEKFREELOADINGSERVER: Only use cooked data for server.

  • SETTHREADNAMES: (Xbox only) Force thread names to be set. This can mess up the XDK COM API which is why it must be explicitly set to be performed if desired.

  • SHOWMISSINGLOC: If missing localized text, return error string instead of English text.

  • SILENT: Disable output and feedback.

  • TRACEANIMUSAGE: Trace animation usage.

  • TREATLOADWARNINGSASERRORS: Force load warnings to be treated as errors.

  • UNATTENDED: Set as unattended. Disable anything requiring feedback from user.

  • UNINSTALLGE: Remove the game from the Game Explorer.

  • USEUNPUBLISHED: Force packages in the Unpublished folder to be used.

  • VADEBUG: Use the Visual Studio debugger interface.

  • VERBOSE: Set compiler to use verbose output.

  • VERIFYGC: Force garbage compiler assumptions to be verified.

  • WARNINGSASERRORS: Treat warnings as errors.

Rendering

  • ConsoleX: Set the horizontal position for console output window.

  • ConsoleY: Set the vertical position for console output window.

  • WinX: Set the horizontal position of the game window on the screen.

  • WinY: Set the vertical position of the game window on the screen.

  • ResX: Set horizontal resolution for game window.

  • ResY: Set vertical resolution for game window.

  • VSync: Activate the VSYNC via command line. Pprevents tearing of the image but costs fps and causes input latency.)

  • NoVSync: Deactivate the VSYNC via command line.

  • BENCHMARK: Run game at fixed-step in order to process each frame without skipping any frames. This is useful in conjunction with DUMPMOVIE options.

  • DUMPMOVIE: Dump rendered frames to files using current resolution of game.

  • EXEC: Executes the specified exec file.

  • FPS: Set the frames per second for benchmarking.

  • FULLSCREEN: Set game to run in fullscreen mode.

  • SECONDS: Set the maximum tick time.

  • WINDOWED: Set game to run in windowed mode.

Network

  • LANPLAY: Tell the engine to not cap client bandwidth when connecting to servers. Causes double the amount of server updates and can saturate client's bandwidth.

  • Limitclientticks: Force throttling of network updates.

  • MULTIHOME: Tell the engine to use a multihome address for networking.

  • NETWORKPROFILER: Enable network profiler tracking.

  • NOSTEAM: Set steamworks to not be used.

  • PORT: Tell the engine to use a specific port number.

  • PRIMARYNET: Affect how the engine handles network binding.

User

  • NOHOMEDIR: Override use of My Documents folder as home directory.

  • NOFORCEFEEDBACK: Disable force feedback in the engine.

  • NOSOUND: Disable any sound output from the engine.

  • NOSPLASH: Disable use of splash image when loading the game.

  • NOTEXTURESTREAMING: Disable texture streaming. Highest quality textures are always loaded.

  • ONETHREAD: Run the engine using a single thread instead of multi-threading.

  • PATHS: Set what paths to use for testing wrangled content. Not used for shipping releases.

  • PREFERREDPROCESSOR: Set the thread affinity for a specific processor.

  • USEALLAVAILABLECORES: Force the use of all available cores on the target platform.

Server Switches

  • LOGIN: Set username to use when logging in.

  • PASSWORD: Set password to use when logging in.

Game Stats/Database

  • NODATABASE: Do not use database, and ignore database connection errors.

  • NOLIVETAGS: Skip loading unverified tag changes from SQL database. Only load for current user.

INI/Config Files

  • ENGLISHCOALESCED: Revert to the default (English) coalesced .ini if the language-localized version cannot be found.

  • NOAUTOINIUPDATE: Suppress prompts to update .ini files.

  • NOINI: Do not update the .ini files.

  • REGENERATEINIS: Forces .ini files to be regenerated.

Use Aaother command-line argument to temporarily override which INIs are loaded by the game or editor. For example, if a custom 'MyGame.ini' is to be used instead of 'MyOldGame.ini', the argument would be -GAMEINI=MyGame.ini. This table lists the arguments used to override the different INI files used in UE4:

Argument

Description

Argument

Description

Command-Line Argument

INI Override

limit [ID1,ID2,..] [Rate] (--upload) (--download)Limits bandwidth of host(s) associated to specified ID. Rate determines the internet speed.
--upload limits outgoing traffic only.
--download limits incoming traffic only.
Valid rates: bit, kbit, mbit, gbit
For example: limit 4,5,6 200kbit or limit all 1gbit
block [ID1,ID2,..] (--upload) (--download)Blocks internet connection of host(s) associated to specified ID.
--upload limits outgoing traffic only
--download limits incoming traffic only.
free [ID1,ID2,..]Unlimits/Unblocks host(s) associated to specified ID. Removes all further restrictions.
add [IP] (--mac [MAC])Adds custom host to host list. MAC-Address will be resolved automatically or can be specified manually.
For example: add 192.168.178.24 or add 192.168.1.50 --mac 1c:fc:bc:2d:a6:37
monitor (--interval [time in ms])Monitors bandwidth usage of limited hosts (current usage, total bandwidth used, ..).
--interval sets the interval in milliseconds after bandwidth information get refreshed (default 500ms)
For example: monitor --interval 1000
clearClears the terminal window.
quitQuits the application.
?, helpDisplays command information similar to this one.

Restrictions

  • Limits IPv4 connctions only, since ARP spoofing requires the ARP packet that is only present on IPv4 networks.

Disclaimer

Evil Limiter is provided by bitbrute 'as is' and 'with all faults'. The provider makes no representations or warranties of any kind concerning the safety, suitability, lack of viruses, inaccuracies, typographical errors, or other harmful components of this software. There are inherent dangers in the use of any software, and you are solely responsible for determining whether Evil Limiter is compatible with your equipment and other software installed on your equipment. You are also solely responsible for the protection of your equipment and backup of your data, and the provider will not be liable for any damages you may suffer in connection with using, modifying, or distributing this software.

License

Copyright (c) 2019 by bitbrute. Some rights reserved.
Evil Limiter is licensed under the MIT License as stated in the LICENSE file.